The Harbingers of Terror


And Day Three emerges from the shadows with the Night Lords, the masters of malevolence and suffering. The tale of the Night Lords begins with young Konrad Curze, the Primarch of the Legion on Nostramo, the world of infinite darkness and hate. Konrad had no family to call his own, and raised himself. He learned quickly on Nostramo that the only way to truly control man is through fear and punishment, a philosophy he would carry when he took the reins of his Legion during the Great Crusade. But this was not the only burden Konrad carried, he was also cursed with prophetic visions of an apocalyptic future, dreams that would plague him at any and all moments, slowly driving him mad.

When the Night Lords took to the stars during the Great Crusade, they battled through the stars not as valiant warriors of the Emperor, but as silent shadows who sowed terror and desperation across every battlefield they walked upon. However, as the Crusade continued on, Konrad's madness grew only greater, and the replacements the Legion received from Nostramo were corrupt, the planet having fallen back into its old ways of greed and violence in his absence. By the time of the Heresy, the Legion and it's Primarch had already fallen to Chaos, completely unaware of the creeping darkness that had consumed them.



Warband of the Soul Hunter
Codex: Chaos Space Marines
Point Total: 2000 pts

HQ

-Chaos Lord - 140 pts

-Pair of Lightning Claws

-Jump Pack


-Chaos Lord - 140 pts

-Pair of Lightning Claws

-Jump Pack


Elites

-5x Chosen Chaos Space Marines - 150 pts

-Pair of Lighting Claws

-2x Power Weapons

-2x Flamers


-5x Chosen Chaos Space Marines - 150 pts

-Autocannon

-2x Combi-Plasma

-2x Meltaguns


-5x Chosen Chaos Space Marines - 155 pts

-3x Plasma guns

-2x Meltaguns


Troops

-10x Chaos Space Marines - 255 pts

-Aspiring Champion

-Power Fist

-Combi-Melta

-2x Meltaguns

-Chaos Rhino


-10x Chaos Space Marines - 255 pts

-Aspiring Champion

-Power Fist

-Combi-Melta

-2x Meltaguns

-Chaos Rhino


-10x Chaos Space Marines - 255 pts

-Aspiring Champion

-Power Fist

-Combi-Melta

-2x Meltaguns

-Chaos Rhino


Fast Attack

-10x Chaos Raptors - 250 pts

-2x Flamers

-Aspiring Champion

-Pair of Lightning Claws


-10x Chaos Raptors - 250 pts

-2x Flamers

-Aspiring Champion

-Pair of Lightning Claws


-End List-

Analysis:
-Chaos Lords - The Chaos Lords represent the epitome of a Night Lords leader. Armed lightly with naught put a Pair of Lightning Claws and a Jump Pack, these Lords travel with the Raptor Squads, leading rapid strikes against enemy elite forces, or picking off forces that the Raptors flush out of fortifications with their flamers. They represent the Night Lords ideal, flexible and able to emerge from the shadows to deliver quick, brutal strikes before disappearing off to combat another target.

-Chosen Chaos Space Marines - The Chosen are invaluable in a Night Lords list, able to act as the Night Lords elite, infiltrating behind enemy lines before the battle begins at key locations. When they are unleashed, they deliver devastating strikes at vital enemy positions, leaving them in disarray for the rest of the list to pick off at their leisure. Each Chosen squad is equipped differently, to maximize their destructive potential at the earliest point in the battle. Talon One rampages into a large enemy formation, as Talon Two strikes at the heart of the enemy force and Talon Three unloads a hail of fire into an elite enemy force before it can threaten the rest of the army. All the while the remaining portions of the list move in at a rapid pace to tear apart the enemy that is left in the wake of this surprise assault.

-Chaos Space Marine Squads - The Chaos Space Marine Squads (Known as Talons in a Night Lords force) are kitted out to demonstrate the Night Lords philosophy, quickly, but massively destructive attacks. Armed with a total of three Melta weapons, these Talons can tear apart any hard target they come across as naught more than paper, while the Power Fist can decapitate an enemy squad or formation by removing it's leader with a powerful strength 10 attack. Rushing across the field in their Rhinos, the Talons will remain all but untouched as your foe attempts to respond to the Chosen devastating their lines and the Raptors approaching their flanks.

-Chaos Raptors - The Chaos Raptors are fitting for the Legion that purportedly invented the Jump Pack, and even more so with their role in this list. The Night Lords function upon the basis of terror, and leaving the enemy unable to respond before their assault. The Raptor Squads function as a rapid attack force, tearing into enemy lines and assuming the charge before your opponent can react. Should your enemy attempt to hide in cover, the Raptors are ever prepared, able to unleash a hellish torrent of flame into enemy fortifications, forcing them to either flee and become fodder for the Chaos Lord and Aspiring Champions, or try to hunker down and be burned away like ash in the wind.


Conversion Center:
-General Suggestions:
-There is of course, the obvious Night Lords conversion kit on the GW site that can be used for conversions to a more "Bat-esque" motif that is prolific among the earlier images of the Night Lords.
-Once again, Forge World pulls through with it's Mark V: Heresy Era Armor, for those who wish to emulate the newer images presented of the Night Lords with Aaron Dembski-Bowden's Soul Hunter series. Talos himself uses a refurbished Mk V helmet, and its iconic rivets are often mentioned throughout the novel.
-Another theme that is prevalent with the more recent presentation of the Night Lords is the concept of salvaged armor. It seems that the Night Lords have a penchant for reusing armor from their enemies, and to reflect this, one may wish to purchase a Space Marine Tactical Squad or two as fodder for such conversions.
-Chaplains. It is consistent with both Pre-Heresy and Post-Heresy images that the Night Lords have a fancy for skull imagery, and as such, the Chaplain models or even the Legion of the Damned models would make good targets for conversions into Lords or Champions for a Night Lords force.

-Colors/Themes:
-Dark Colors. The Night Lords are known for their ability to strike from the darkness, and as such, their colors should often be muted, unless they serve another purpose (Such as the Chaos Lords or Chosen, who exist to terrify your opponent), and would be better served with the lightning marks that have become associated with the Night Lords.

-End Conversion Center-

Thanks goes out to dear Starminer, who shall henceforth be referred to as Star Haunter (Unless I forget, in which case, quiet you!), who conceptualized this list and help me solidify it as I moved forward with its creation. Stay tuned tomorrow for the rabid World Eaters, the slaughtering servants of Khorne!



3 comments:

Great list! Not very often I see such a host of Infantry on a Space Marine list. Conversion tips were great, I can easily see the Legion of the Damned representing as the Chaplains for them.

Something I do appreciate is the Concise tactics. I would have been more inclined to go all Blood Angels on an opponent with this list but using the separate units in that way as a "Bait n Switch" is a great idea that I may use the next time I play.

August 16, 2010 at 6:52 PM  

I do have to say that I think you really captured the true essence of the Night Lords with this list. I love the use of the Raptors cause I know not everyone likes to use them in their army. If you don't like the Chaos Raptor models you could always do what a buddy of mine is working on doing and thats taking a box of the Blood angels Sanguinary guard models and adding some green stuff and a lot of modeling and turn the angel wings into giant bat wings.

August 16, 2010 at 8:45 PM  

Salvage Armor...nice tip i did not know this...great list pal!

August 16, 2010 at 9:05 PM  

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