Sons of the Lion


Welcome to the first part of Nine Days Nine Legions! Every day will feature a 2000 point list created by me, as well as a brief summary as to my reasoning for each unit I chose in the list.

Today, in case you couldn't tell, we're kicking it off with the Sons of the Lion themselves, the one and only Emo Marines, the Dark Angels!


Strike Force Mortis
Codex: Dark Angels
Point Total: 2000

HQ
-Supreme Grand Master Azrael - 225 pts

-Interrogator-Chaplain - 145 pts
-Terminator Armour

Elites
-5x Deathwing Terminator Squad - 215 pts
-3x Pairs of Lightning Claws
-2x Thunder Hammers and Storm Shields

Troops
-10x Tactical Squad - 265 pts
-Power Fist
-Plasma Gun
-Missile Launcher
-Rhino
-Extra Armour

-10x Tactical Squad - 265 pts
-Power Fist
-Plasma Gun
-Missile Launcher
-Rhino
-Extra Armour

-10x Tactical Squad - 265 pts
-Power Fist
-Plasma Gun
-Missile Launcher
-Rhino
-Extra Armour

Fast Attack
-6x Ravenwing Attack Squadron - 370
-2x Meltaguns
-Attack Bike (Multi-Melta)
-Land Speeder (Assault Cannon & Heavy Bolter)

Heavy Support
-Land Raider Crusader - 250

-End List-

Analysis:
-Azrael - I'll wait for the nervous breakdowns to stop. I know, a Dark Angels List that DOESN'T have Belial, heart attack inducing. Okay, i'll stop with the bad sarcasm now. I chose Azrael not only because of his role in the Dark Angels, but also for the power he brings to the table. Not only is he essentially a Terminator with his 2+ Armour Save and 4+ Invulnerable Save, but that same Invulnerable save carries over the Squad he accompanies (In this case the Deathwing Squad). Combined with his Master-Crafted S6 Power Sword and Combi-Plasma, Azrael brings some real fire power to the table, and as such, he gets my Seal of Certification.

-Interrogator-Chaplain - No Dark Angels list is complete without a Chaplain as far as i'm concerned. Not only is the Interrogator Chaplain a powerful unit in his own right (With the statline to match a Captain) but the bonuses he instills to the unit he accompanies are stellar as with any Chaplain.

-Deathwing Terminator Squad - Ahhh the Deathwing. The lovable bone colored Terminators of doom. Everyone knows and fears the Deathwing, and this squad should be no different, especially with the bonuses provided by Azrael and the Chaplain attached to this unit. Some of you may note the configuration of the unit as slightly different, with only two Thunder Hammer and Storm Shield Terminators, but I feel the Chaplain provides more bonuses to Lightning Claw Terminators, and with 4+ saves to go around for those note carrying Storm Shields, the unit's survivability is not an issue.

-Tactical Squad - You'll notice one theme that persists for all of my lists is the idea of troop uniformity. That's not to say you won't see lists with different kinds of troops (like Scouts or Tacticals) because you will, but I feel overall similarity in unit structure simplifies strategic thinking and allows for better game management. Now, moving right along, I chose Plasma because well.. What are Dark Angels without Plasma? See the picture above for my justification on that end. Missile Launchers provide versatile Anti-Mech support, and the Power Fists exist for the same purpose.

-Ravenwing Attack Squadron - I'm a big fan of this unit, despite the fact that is suffers from the "A lot of eggs in one basket" syndrome. It provides not only a plethora of Anti-Mech fire with the Multi-Melta and twin Meltaguns, but the Assault Cannon Land Speeder can tear apart horde units like paper.

-Land Raider Crusader - The ever lovable LRC brings yet more Melta firepower to the table, but issues yet more Assault Cannon fire to the table to combat hordes or serve as Anti-Vehicle fire in a pinch.

And there you have it folks! Day One: Dark Angels, complete! Feel free to leave any comments or questions in the comment section, and i'll answer them in the next section. Stay tuned for Day Two: White Scars!

Also, a special shout out to Demonllamma and Sladie for their help in the List Creation Process!

1 comments:

...Why is there no heavy flamer in that DW squad? There are two things that make DW better than normal termies, and those are: a) fearless, and b) variety. If you're not taking advantage of the ability to take an assault weapon that not only fits well in your CC squad, but is duckfluff as well (BURN THEM FALLEN), then you're essentially overpaying.

Also, I lol'd at the 'emo marine' thing.

November 22, 2011 at 8:49 PM  

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